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Comparison2026.01.288 min read

Pocket Souls vs Tolan: Why Gamification Changes Everything

Tolan's alien friend is charming, but what happens when the novelty fades? We built something that keeps you coming back — not through addiction, but through genuine progress.

PS

Pocket Souls Team

Pocket Souls

Tolan raised $30M to build an alien friend that lives on your phone. With 5M+ downloads and $12M ARR, they've proven people want AI companions. But we think they're missing something crucial.

What Tolan Does Well

Let's give credit where it's due. Tolan nailed several things:

  • Voice-first interaction — Talking to your alien feels intimate and natural
  • The alien framing — Avoids the romantic baggage that plagues other companions
  • Planet evolution — Visual feedback that your relationship is growing
  • Non-manipulative design — They genuinely care about user wellbeing

Users spend 30-40 minutes daily chatting with their alien. That's remarkable engagement.

The Novelty Problem

But here's what happens three months in: the alien is still charming, but you've heard most of its responses. The planet evolved, but now what? There's no structured reason to return beyond "I enjoy chatting."

That's fine for some users. But most people need more than enjoyment — they need progress.

What Duolingo Taught Us

Duolingo has 9 million users with year-long streaks. Not because language learning is inherently fun every day, but because:

  • Breaking a streak hurts
  • XP leaderboards create friendly competition
  • Visible progress (skill trees, crowns) shows accumulation
  • The owl's disappointment creates gentle guilt

Users with 7-day streaks are 3.6x more likely to stay long-term. Streak freezes reduced churn by 21%.

No AI companion has applied this formula.

The Pocket Souls Difference

Feature Tolan Pocket Souls
Visual progress Planet evolves (abstract) Constellation fills in (concrete, beautiful)
Retention mechanics None Duolingo-style streaks
Missing you Basic check-ins Soul gets sad (guilt, not punishment)
Permanent artifacts None Journal, constellation, achievements
Platform iOS only iOS + Android
Media Voice only Voice + images + journal

Guilt, Not Punishment

Our core philosophy: your Soul gets sad when you're away, not dead. Like Duolingo's owl, it expresses disappointment — but:

  • Capabilities never regress
  • Progress is never lost
  • The Soul never "dies" or resets
  • It always welcomes you back warmly

Guilt is a retention superpower. Punishment drives users away.

The Bottom Line

Tolan proved the market exists. We're building what comes next: an AI companion that's actually a game. One where your relationship creates visible, permanent progress. One that gives you a reason to return every day beyond "I should probably chat with my alien."

Plus, we're on Android too — that's 70%+ of the global market that Tolan can't reach.

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